/**
 * 
 */
package sh.t2.share.module.player.form;

/**
 * 
 */
public class PlayerDetailData {
	private long id;
	private String nick;
	private int level;
	private int vipLevel;
	private long recharge;
	private long bornTime;
	private int mission;
	private long gold;
	private long diamond;
	private int heroNum;
	private int muscle;
	private long point;
	private long gooseFeather;
	private int weaponSummon;
	private int treasureSummon;
	private int weaponNum;
	private int treasureNum;
	public long getId() {
		return id;
	}
	public void setId(long id) {
		this.id = id;
	}
	public String getNick() {
		return nick;
	}
	public void setNick(String nick) {
		this.nick = nick;
	}
	public int getLevel() {
		return level;
	}
	public void setLevel(int level) {
		this.level = level;
	}
	public int getVipLevel() {
		return vipLevel;
	}
	public void setVipLevel(int vipLevel) {
		this.vipLevel = vipLevel;
	}
	public long getRecharge() {
		return recharge;
	}
	public void setRecharge(long recharge) {
		this.recharge = recharge;
	}
	public long getBornTime() {
		return bornTime;
	}
	public void setBornTime(long bornTime) {
		this.bornTime = bornTime;
	}
	public long getGold() {
		return gold;
	}
	public void setGold(long gold) {
		this.gold = gold;
	}
	public long getDiamond() {
		return diamond;
	}
	public void setDiamond(long diamond) {
		this.diamond = diamond;
	}
	public int getHeroNum() {
		return heroNum;
	}
	public void setHeroNum(int heroNum) {
		this.heroNum = heroNum;
	}
	public int getMuscle() {
		return muscle;
	}
	public void setMuscle(int muscle) {
		this.muscle = muscle;
	}
	public long getPoint() {
		return point;
	}
	public void setPoint(long point) {
		this.point = point;
	}
	public long getGooseFeather() {
		return gooseFeather;
	}
	public void setGooseFeather(long gooseFeather) {
		this.gooseFeather = gooseFeather;
	}
	public int getWeaponSummon() {
		return weaponSummon;
	}
	public void setWeaponSummon(int weaponSummon) {
		this.weaponSummon = weaponSummon;
	}
	public int getTreasureSummon() {
		return treasureSummon;
	}
	public void setTreasureSummon(int treasureSummon) {
		this.treasureSummon = treasureSummon;
	}
	public int getWeaponNum() {
		return weaponNum;
	}
	public void setWeaponNum(int weaponNum) {
		this.weaponNum = weaponNum;
	}
	public int getTreasureNum() {
		return treasureNum;
	}
	public void setTreasureNum(int treasureNum) {
		this.treasureNum = treasureNum;
	}
	public int getMission() {
		return mission;
	}
	public void setMission(int mission) {
		this.mission = mission;
	}
}
